Work History
Bonfire Studios
Duration
From March 2009 to PresentResponsibilities
I produce art assets for video game content.Positions Held
I work as an Artist.Southern Methodist University - GuildHall
Duration
From January 2009 to PresentResponsibilities
I teach classes for Art Creation, Direct Focused Study (DFS) and Masters In Training (MIT) students. This is an as needed position.Positions Held
I worked as an adjunct Art Professor for SMU.Microsoft - Ensemble Studios
Duration
From June 2006 to March 2009Responsibilities
I produced art assets for video game content.Positions Held
I worked as an Artist for Microsoft at Ensemble Studios, on the ultimately canceled Halo MMO, I also worked on HaloWars.Gearbox Software
Duration
From May 2004 to June 2006 (2 years 2 months)Responsibilities
I produced and oversaw production of art assets for video game content.Responsibilities also included standards, practices and guidelines setup, outsource art house management, task scheduling, research and development deployments, artist training, and creating artist utilities through Max scripting.
Positions Held
I began with Gearbox as an Artist working on Brothers In Arms: Road to Hill 30.I was then made Architecture Art Lead on Brothers In Arms: Earned In Blood.
The last position I served at Gearbox was as Art Director on Brothers In Arms: Hell's Highway.
Terminal Reality
Duration
From June 2001 to May 2004 (3 years)Responsibilities
I produced and oversaw production of art assets for video game content.Responsibilities also included standards, practices and guidelines setup, research and development deployments, and artist training.
Though most of my work was focused on BloodRayne and BloodRayne 2, I also made a range of smaller contributions to 4x4 Evo 2, Blowout, RoadKill and Demonik (very early in it's Proof Of Concept demo phase).
Positions Held
I began work as an Artist at Terminal Reality when I joined the BloodRayne team on the first title in that series.I then later served as interim Art Lead until we filled the position for BloodRayne 2, while also working as an environmental artist.
I also worked as an Artist on several games while employed there.